Cloud Forge Complete 1.4.3 Unreal Engine 5.3 - 5.4 - VDB Clouds
💢 Update 1.4 VIDEO: TUTORIAL_03
💢 How to Use in your Scene VIDEO: TUTORIAL_02
💢 Features and Use Cases VIDEO: TUTORIAL
💢 CINEMATIC: TRAILER
Cloud Forge - Complete Edition
Here you will find a pack of optimized VDB Clouds with various parameters to edit for your cinematic scenes. They are reactive to lights and support Volumetric Shadows being cast on them, giving your scenes a lot of depth.
Fully Controllable via Blueprints for both Single Clouds and Multi Clouds Support.
Volumetric Cloud setup for Atmospheric Clouds driven through the Unreal Engine Volumetric Cloud Component.
Blueprint Cloud Spawner allows you to have Rolling Clouds spawning in the Scene and moving in a determined direction.
The clouds are lightweight in composition so they can quickly run in real-time applications.
🔧 Free support: DISCORD LINK
- 109 Optimized VDB Clouds
- Easy Drag&Drop
- Full Support
- Example Maps included
- Full Lighting solution
- World Volumetric Clouds
- Planet Cloud System
- Star + Nebula Skybox
[What's new?]
Update 1.4.3
- New Blueprint: Atmos_Forge (Lighting + Cloud Solution)
- Volumetric World Clouds
- Multi-Altitude Cloud Layers
- Day/Night Cycle
- Skybox Stars + Milky Way
- Cinematic Settings integrated into the Blueprint
- Wind Animation
- VDB Blueprint General Fixes
- Added a Planetary Cloud Shader (Alpha)
Update 1.4.2
- Reworked the Cloud Forge VDB Blueprint
- Improved the Cloud Shader
- Added support for loading multiple clouds via an Array
- Improved stability in Unreal Engine 5.4
- Fixed Saves not working for Unreal Engine 5.4
- Fixed issue with "Black Plane" showing up in Renders at the origin point of the Cloud Blueprint
- Reworked Cloud Blueprint options for better control
- Added Directional Light shading support
Update 1.4.1
- Added the Procedural Planet Blueprint
- Added Infinite Cloud Spawner
- Added Cloud Movement On and Off Switch
- Created Level Example for Planet Clouds
Update 1.4
- Static Clouds can now change shape over time
- Creates the illusion of movement
- Control over Movement Speed and Shape Scale
- New VDB Control Blueprint for entire Scene Edit
- Allows the edit of Indirect Lighting and View Distance at Scene Level
Update 1.3
- Added a new Cloud Spawner Blueprint which allows Clouds to Spawn and move like in Real Life
- This new system allows control over the:
- Cloud Speed Movement
- Cloud Life Span
- Cloud Density
- Comes with a Smooth Spawn and De-Spawn
- You can layer Clouds at different elevations to add more dimensionality
Update 1.2
- Fixed an issue with Clouds not Rendering when Playing the level
Update 1.1
- Added better Self Shadow Controls
- Tweaked certain Values on Blueprints
Fully Dynamic Volumetric Cloud system with VDB Support and Hyper realistic Effects